Real Gamers. Real Content.

Authentic gaming content made by real players, at the volume your paid campaigns actually need.

Why gaming UGC, why now?

Gaming is the largest entertainment audience on earth, and it doesn’t trust ads.

0.00B

players worldwide, 61.5% of the planet

Newzoo, 2025

$0.0B

global games industry revenue

Newzoo, 2025

0B

hours played in 2025

Sensor Tower, 2025

0%

of US adults play weekly

ESA, 2025

Your audience is here. But they skip your ads.

Why does gaming UGC outperform brand ads?

UGC outperforms brand-made ads on every metric that matters, and costs far less.

  • 3–5×outperformance vs polished pro content across conversion, CPM and ROAS · 400+ DTC brand analysis, 2024–25
  • 92%trust peer recommendations over brand messages · Nielsen lineage
  • 30–80%lower cost than traditional influencer marketing · Whop, 2026
UGC creativeBrand-made
Click-through
4.2×
Engagement
2.8×
Conversion

UGC-style vs brand-made ads · Meta, 2024; EmbedSocial / Moburst, 2026

Who does the gaming generation trust?

The gaming generation buys from people, not logos.

68% of Gen Z say authentic, unpolished content beats produced ads, and 67% of Gen Z gamers trust a brand more when creators they know engage with it (Pulse Advertising; ZBD).

Polish reads as advertising. Real reads as recommendation.

Buy from a creator they follow67%
Buy from a traditional paid ad22%
3.1×more likely to buy from a creator than a paid ad

Gen Z purchase behavior · Pulse Advertising

How many ad creatives does a studio really need?

The studios winning on paid ads test hundreds of creatives a month. Most can’t produce that volume.

With MADCAT (constant refresh)Static creative
fatigue ~10 daysDay 0Day 14

Creative fatigue framework · Triple Whale

~6%

of ad creatives drive the
majority of all spend.

1.1M video variations, $2.4B spend analyzed · AppsFlyer, 2025

50–70

new ads / week at top DTC brands, on Meta alone

Gil Chaimovski, Meta

100+

TikTok creative variations / month for competitive advertisers

Segwise, 2026

15–25%

of spend wasted on already-fatigued creative

Triple Whale

The math is brutal. A handful of videos a month is not a strategy. The winners run hundreds, kill the losers fast, and pour budget into the few that hit.

How the MADCAT engine works

MADCAT.GG is a gaming UGC platform where verified real gamers create authentic video content for game studios, which studios then amplify through paid channels like TikTok Spark Ads and Meta whitelisting.

1

Brief

Pick your angles, lengths, and volume. Tell us the game, the hooks, and the do/don'ts. Scope a batch, not a one-off.

2

Create

Verified real gamers produce authentic content across five proven angles: reaction, tutorial, character creation, skeptic-converted, and social proof.

3

Amplify

Take the organic winners and scale them through TikTok Spark Ads and Meta whitelisting. Paid creative that runs from the creator's own handle.

Organic winners, amplified by paid.

Every video is a test. The content that earns attention organically becomes your paid creative, with the creator's handle on it. Whitelisted creator-handle ads deliver higher CTRs and lower CAC than brand-handle ads (The Cirqle, 2025).

This is the playbook behind e.l.f.'s TikTok dominance: recruit many creators, whitelist the best UGC into Spark Ads, and iterate hooks every two weeks. MADCAT builds that loop for gaming, with multi-format delivery (vertical, horizontal, square, plus raw gameplay and facecam) so one shoot gives you assets for every platform. Three length tiers. Five angles. Volume on demand.

Why does verified-human content win as AI floods the feed?

AI can fake the look of authenticity. It cannot be a real player.

The feed is filling with synthetic content. Real human content is getting rarer in advertising. Every MADCAT video is made by a verified real gamer who actually played your game. Your audience can feel the difference. And that’s something AI can never fake.

Made by players, not AI.

Every clip, a verified real gamer.

Preference for generative-AI creator content

60%
2023
26%
2026

Collapse in preference for AI-made creator content · industry trade data

How does MADCAT compare to influencers and in-house?

MADCAT wins on volume, cost, speed, and rights that are ready for paid ads. Those are different tools for different goals.

DimensionMADCAT UGCInfluencer campaignIn-house production
Cost per assetLowHighVery high
Production speedDaysWeeksWeeks–months
Creative volume capacityHundreds / monthA few postsA handful
Authenticity / trust signalVerified real gamerVaries by creatorReads as a brand ad
Usage rights for paidBuilt in (Spark / whitelisting)Negotiated, often extraOwned
ScalabilityOn demandLimitedLimited
Performance data loopTest-and-amplifyPer-campaignSlow

The studios that win the next five years will test more creative than everyone else, with content their audience actually trusts.

Real gamers. Real content. Organic winners, amplified by paid. Start your engine.

Run by gamers who actually play. See the creator side →

MADCAT

The gaming UGC marketplace. Real gamers, real games, real money.

© 2026 Madcat. All rights reserved.

Built for gamers, by gamers.

MADCAT.GG is currently in beta. Campaign cards, payout figures, and statistics shown on this site are illustrative examples only and do not represent live or completed transactions. Brand names and logos appearing in the games carousel are for informational purposes only. No affiliation, partnership, or endorsement by any third-party brand is implied.